Made with three.js

582 works posted on X since Sep 20. The model is what the author says made it.

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▶ 4:30
gameOpus 5.5
This is absolutely insane. I just built a fully seamless "No Man's Sky". With AAA-Graphics with 1 prompt. Using Opus 5.5 & @threejs on @TesanaAI The game has over 80 planets to seamlessly explore. Every planet has it's unique biome, minerals, aliens and weather system. You can leave the space ship and explore every planet freely. The flying and handling of the space craft feels just perfect. The video speeds up a bit to save you the time it takes to traverse the galaxy.
S @RubzemSep 27
▶ 2:21
sceneOpus 5.5zero assets
Third iteration with Opus 5.5 medium. I am in awe. It turned blender, image-gen, and three.js into this beauty, which runs on your browser. An understatement to say that Anthropic cooked. You are looking at the future of game dev.
Shikhar @xikharSep 27
2 more posts about this work
  • @sonnylazuardiJust asked Opus 5.5 to build a browser game. A boss fight in three.js: the Smiling Titan breaks the wall and you bring 88
  • @karanC_12This might be the craziest thing I’ve seen an AI model build. Opus 5.5 turned Blender, image generation, and Three.js i12
▶ 0:18
sceneGPT-6 Astra Ultra
how is this even possible!! this level of gorgeousness in threejs!!! built a moonlit swamp in Three.js now stare at water reflections for unhealthy amounts of time. made with Astra Ultra Code. this whole AI builder era feels unreal. 🌙
Chetan Ankola @chetanankolaSep 20
2 more posts about this work
  • @chetanankolaWonder if GPT 6 sol will worsen this threejs experience or improve it - am scared to make it touch it lol40
  • @SouranyPhomhomeThree.js is entering a completely different era with AI coding. This was built with Astra Ultra Code and the crazy part39
▶ 2:16
toolOpus 5.5
Opensource. Lite & Full version. 💦 @threejs Use as you wish. Github: https://scottiefox.github.io/caustic-volume/
ScottieFox @ScottieFoxTTVSep 26
2 more posts about this work
  • @threejs💦 https://scottiefox.github.io/caustic-volume/477
  • @tetumemo📝Claude Opus 5.5で表現できるThree.jsを使った水の様々な変化や流体を楽しめるオープンソース素材 ここまで作り込むのにトークンを結構燃やさないと行き着けないので、無料公開してくれることに感謝です!418
▶ 1:21
newOpus 5.5GPT-6 Astra
又一个牛逼的opus5.5项目开源了 连续运行 Claude Opus 5.5 2 小时就达到的效果,感觉加个角色进来又能remix出好多玩法 总结评价: 这是一个在 WebGL/Three.js 技术选型、非真实感渲染(NPR / Cel-shading)、程序化贴图生成、以及日式场景叙事 上都达到极高水准的范本级开源项目。其代码库中的 README.md 和 CLAUDE.md 甚至写得像一部细致的建筑与图形学设计手记,对于学习 Three.js 定制着色器、大场景程序化生成、小行星投影算法 具有非常高的参考价值。 https://x.com/gmi_cloud/status/2102950788641501367/video/1 开源代码在评论区👇
码农暖爸 @Delroy715Sep 26
8 more posts about this work
  • @dangreenheckTurned my coastal demo into a cozy fishing game 🎣 https://dgreenheck.github.io/tidewater/ Catch fish, sell them to Joe 760
  • @Delroy715太牛逼了,一国外老哥把别人要付费购买的代码开源了,起因是一条用 Claude Opus 5.5 一键生成逼真3D水的视频引发大量索要,许多开发者表达感谢并计划 remix,适合对 Three.js 或 WebGL 感兴趣的人直接上手 演示555
  • @threejs🤖 https://transformer.scottsun.io/415
  • @scottsttsI'm taking this live and open source, while i keep building it Currently i have Tesla Cybertruck and Ferrari F1 car tha34
  • @scottsttsCybertron (Tesla Cybertruck) and Redshift (Ferrari F1) transformer combat in action! Sounds on and watch to the end🔥 I'32
  • @scottsttsI turned Tesla Semi Truck into a transformer, and put him into combat! This one is my best yet, even cooler than Cybertr28
  • @scottsttsHere's the director's cut of my Transformer game in @threejs, sound on!🔥 First time making a game that actually looks a12
  • @Delroy715又一个牛逼的基于opus5.5的开源项目 喜欢机甲风格的兄弟可以remix出自己的玩法 作者在浏览器里做了赛博卡车、法拉利 F1 和 Tesla Semi,停车按一下能站起来变成机器人。他给模型定了一条死规矩:不许用光效盖掉换模,不许零件12
▶ 0:27
site
https://flyxcompose.byechee.chatgpt.site 飛ぶことで音楽が生まれるサイトを開発中。 進行方向、高度、速度などで音楽が変化していきます。 スマホでもできますが、PCからだと視界が広くて爽快です。 #DigitalArt #threejs
ASS MAGIC @ASSMAGIC2022Sep 21
▶ 0:52
gameOpus 5.5
ok here it is - my first Opus 5.5 vibecoded threejs 3D experience my God!! Opus is creative!! I made a road that forgets which way is down. It folds 90° up a yellow wall, runs upside down across a ceiling, and turns into sheet music: steer through the notes to play each street's melody. Watercolour. Ink. A radio on the roof. #vibejam
Chetan Ankola @chetanankolaSep 24
▶ 2:10
gameOpus 5.5
Opus 5.5 medium, a few iterations later. We got symbiote suit, better animations and models, and gameplay mechanics. City overhaul is still work in progress. Again, made from scratch in three.js and blender.
Shikhar @xikharSep 24
▶ 0:10
scene
using splats in threejs for a nice interactive/depth effect for a hero section or form section https://x.com/taylor_sntx/status/2102514676093296787
Taylor @taylor_sntxSep 23
1 more post about this work
  • @taylor_sntxnot trying to stack buzzwords but I'm finally putting together a workflow for generating splats using Apple SHARP and lo37
▶ 1:10
toolJev
JEV is crazy!!! I got access, so naturally I had to try it with the Three.js Grassworks demo. I built an AI Scene Director that takes a simple prompt and changes a whole set of scene and grass parameters to customize the environment based on your instructions. And it’s FAST. Really damn fast. You can literally describe what you want and watch the entire environment transform. Should I add this in the live Three.js Grassworks demo? #jev #typesafeai #threejs
Bilal Khan @Bk23544Sep 21
▶ 0:25
sceneOpus 5.5
This threejs experience am building is going to be insanely amazing. Built a tiny harbour town - an apartment I can't move into 🏮 Started with a single illustration. This will turn it into a whole explorable city with Opus 5.5 + Blender + Three.js. little robots wandering the piers. warm windows over teal water. a boat you can actually take out in the rain. cozy little worlds where you come to look around and accidentally spend the evening. Stay tuned..
Chetan Ankola @chetanankolaSep 25
▶ 2:02
simulationGPT-6 Astra UltraOpus 5.5 · Claude Codeprompt
Claude Code Opus5.5にリアルタイム海岸シミュレーションを作って!!と言った結果 カメラに水滴がついたり、海の中に魚が居たり、鳥が飛んでたりする👀 UltracodeとMax Three.js使用 #claude
ついはじめ | Hajime Tsui @hajimetwi3Sep 28
2 more posts about this work
  • @hajimetwi3ChatGPT Work(local) GPT-6 Astra Ultra + Three.jsでリアルタイム海岸シミュレーションを作ってみた。 ※最終版(5~10ショット程度?) 合計約50~60時間ぐらいAstra UltraがAA93
  • @hajimetwi3Codex Astra Ultra(+ Three.js )にアクアリウムが見たい!!と言った結果👀 #Codex #Astra57
▶ 1:08
sceneOpus 5.5zero assetsprompt
Continuing the experiment: the most complex fully procedural world I can get out of three.js. Zero downloaded assets, sound included. This time the lead is Opus 5.5. One prompt + a reference image → a plan. Then I kicked off 3 plan steps by hand. Never asked it to fix anything. What you see is the first pass, zero correction rounds. 3h36m active · 445 requests · +5,010 lines · ~$60 at API pricing Reference in the replies 👇 #threejs #tsl
Andrei Provkin @AndreiProvkinSep 26
▶ 0:19
sceneOpus 5.5
From sketch to home, built in 3D with Claude Opus 5.5 using Three.js + TSL. The architecture evolves through four stages: first lines, massing, detail, and finished home.
Techartist @techartist_Sep 22
2 more posts about this work
  • @techartist_Continuing with architecture explorations, I made an adaptive micro apartment in 3D with Claude Opus 5.5 using Three.js 516
  • @techartist_Some people asked me for tutorials on creating something like this. Frankly in today’s time you don’t need tutorials fro214
▶ 3:09
gameOpus 5.5
8 hours total and people already DO NOT believe I made it with Opus 5.5 YES, it just used 58% of my weekly quota YES, it's just a basic $20 sub YES, it's just three.js YES, almost everything you see there was made by Opus 5.5 YES, i imported some custom 3D models i generated in meshy (boat, weapon, bed) and YES, Elon Musk already liked the thread while "somebody" in the replies keeps writing that the game isn't real xD anthropic built the real deal. opus 5.5 capabilities are actually terrifying. AGI is closer than ever
Max @maxt3chnoSep 27
▶ 1:03
gameOpus 5.5 · Claude CodeAnthropic · Claude Code
Opus 5.5 has once again destroyed my expectations for games and 3D modeling. A full survival game like The Forest, in three.js, in 1 day of continual work. A 2 km island carved by simulated erosion. 44,000 trees, every one generated in code and wrapped in real photoscanned bark. Six real Pacific Northwest species. The sun and moon sit where they really would at 49 degrees north in late September. Thunder arrives late because it travels at the speed of sound. Wolves stalk at dusk, circle the fire at night and back off from a torch. Claude Code split the world between waves of agents, one per domain, and critic agents that never touched the build checked the renders against real photos. 62 seconds of 4K, 1,881 frames, rendered one by one out of the game itself. The wolf is still the weakest thing in it and it doesnt hold 60 fps yet. I ran out of Claude usage before the realism pass finished. Its not even done.
aipulsedaily @aipulseda1lySep 25
4 more posts about this work
  • @ClaudeCode_love【もはや事件】 Opus 5.5とClaude Codeで、3Dのサバイバルゲームが1日でできたと話題😳 https://x.com/aipulseda1ly/status/2103352533657719230/video/1 その構成は70
  • @LaurentxdevSomeone built a full survival game like The Forest in three.js in one single day A 2km island shaped by simulated erosi64
  • @majidmanzarpouryeah.. opus 5.5 is monster at 3D @threejs45
  • @nummanaliThree.js is going to become the next biggest game engine39
▶ 0:15
sceneOpus 5.5zero assets
Opus5.5とThree.js 清流の表現がすごい。 透明な水、川底の光、苔むした岩まで全部コード。 難しすぎて避けてた表現が今なら全部いける気がしてる。
ハヤシモン|AI × 個人開発 @hayashimon1Sep 23
2 more posts about this work
  • @hayashimon1ただ綺麗な川で終わらせたくなかった。 なので、釣りゲームにしました🎣 透き通る清流で見えている魚を狙って釣る。 眺めるだけでも癒されます。 Three.js × Opus 5.5、制作は1日未満。👇👇👇 https://seiryu.m94
  • @niwatori_VRやってみたかったThree.jsのシーン! 軽くてキレイ!!!すごい 自キャラもいれてゲーム🎣になったぁ… 🫠🫠🫠 ↓上部メニューの「おさかな釣り」からいけまふ https://niwanotorico.github.io/chikipi10
▶ 0:26
gameOpus 5.5
Alright updated the open world fantasy sci-fi game with a full quests, 7-8 levels, a sick story. Still wip. Created with Opus 5.5, @usecrayon and Threejs. Play here: https://app.usecrayon.ai/play/b42413e5-669e-4fb3-87d3-a3285567736c
Aniket J @aniketjartSep 28
3 more posts about this work
  • @aniketjartUpdate to my open world fantasy sci-fi game. You can now fly thru a larger map and vibe! used Opus 5.5, @usecrayon and T234
  • @aniketjartBuilding this open world fantasy sci-fi game. Will be adding more details! used Opus 5.5, @usecrayon and Threejs. Play 187
  • @mdaman010Building this open-world fantasy sci-fi game 🚀🌌 Still adding more details, but it’s already looking insane. 👀🔥 Built w21
▶ 0:52
sceneOpus 5.5OpenAI · CodexGemini 3.8zero assetsprompt
めちゃくちゃ好きすぎる‼️ こんなのひたすら作り続けられる… Opus5.5 × Thress.jsで作った箱庭の街 『第七区 下層』 水没した下層の街を、巨大な高架が横切る。 柱にはバラックが寄生して積み上がり、宙には錦鯉のホログラム。 上空では警察の飛行車が探照灯で街を照らしている。 ブラウザで操作できること ・監視カメラ7台を切り替えて街を覗く ・住人を追跡する/ドローンで飛ぶ/リニアに乗って眺める ・大気を切り替える(酸性雨・煙霧・停電・夜明け) ・過密度1〜5で、柱の家がどんどん積み増される ・熱源カメラ、全画面 建物も、看板の文字も、住人も、車も、雨も光も、すべてコードで生成。 Opus 5.5に頼んで、Three.js で作りました。 ▶ ブラウザで触れます https://claude.ai/artifact/Y4jDA8W423ZFWPJmi5ThKa
 作り方もリプ欄に書いておきます↓ みんなの作った箱庭めっちゃ見たい! 作ったらぜひ教えて下さい! @threejs
あかくま屋 @akakuma0219Sep 26
2 more posts about this work
  • @akakuma0219Opus 5.5 × Three.jsで作った箱庭の街 『第七区 下層』 プリビズモードと自由移動を追加しました🎥 自分でカメラを動かしてプリビズ動画を撮影し、それをもとにSeedance 2.5で映像を生成しています。 これ、けっこう172
  • @akakuma0219AIプリビズの完成形に近づいた気がします🎥 「体験できる世界」を作って、その中で撮影し、映像にする。 制作方法は動画の後半に流れますので、ぜひご覧になってください! 『廃機曲馬団 ― 第七区 地下興行』 捨てられた機械人形たちのサーカスを160
▶ 0:41
tool
I made some good progress on my GPT-6 Astra character animation tool. I added hit/hurt boxes, and a ragdoll physics tests. I think for my first game I will go full blast and do a simple 1v1 Dark Souls style demo, high polycount, high texture size. Since its only 2 maybe 30k tris per character? With max effects on like reflections and bloom, and a nice scene. I want to see how far I can take browser ThreeJS with WebGPU
tonysuri @tonysurixSep 23
▶ 1:12
scene
When I was 3yrs old, I got in trouble for trying to play with the family fish tank. Now, 100+ yrs later @threejs toys and experiments let me relive that fun. (3k lines of code, and I'm still adding things to the "sandbox".) 💦
ScottieFox @ScottieFoxTTVSep 25
▶ 0:22
sceneGPT-6 Astra
vibe coding, but the vibe is getting lost in a swamp. Water swamp experience in threejs - this is quite insanely good imo. water reflections a weathered boat. all running in a browser. made with Three.js + Astra. (have jev from typesafe but need to see how it works on games.. ) something should lurk underwater....
Chetan Ankola @chetanankolaSep 20